LOOPO
Tangible Programming Game For Kids
www.loopo-game.com Loopo is an application designed to teach children the fundamentals of computer programming. It began with one central question in mind; how can we stretch computer literacy in the current education system? In Loopo children control an onscreen robotic avatar using physical tiles. Children are given a task for the robot to complete by stringing together the necessary steps (the physical blocks) to reach the objective. This application focuses on teaching the fundamental idea behind programming; to break down a larger problem into smaller manageable steps. Loopo fuses tangible controls with digital interactions to create a visceral and engaging process. We set out to design a highly accessible pedological system for children providing them with an effective programming environment that is low-cost, approachable and fun. Loopo is at the crossroads of psychology, pedagogy, and technology
Loopo is an application designed to teach children the fundamentals of computer programming. It began with one central question in mind; how can we stretch computer literacy in the current education system?
In Loopo, children control an onscreen robotic avatar using physical tiles. Children are given a task to complete by instructing their robot through stringing together the necessary steps (the physical blocks) to reach the objective. This application focuses on teaching the fundamental idea behind programming; to break down a larger problem into smaller manageable steps. Loopo fuses tangible controls with digital interactions to create a visceral and engaging process. We set out to design a highly accessible pedological system for children providing them with an effective programming environment that is low-cost, approachable and fun. Loopo lies at the crossroads of psychology, pedagogy, and technology
Published at the CHI '14: ACM SIGCHI Conference on Human Factors in Computing Systems.